Showing posts with label Rigging techniques. Show all posts
Showing posts with label Rigging techniques. Show all posts
Monday, 5 February 2018
Friday, 2 February 2018
CATERPILLAR TRACK | RIGGING TECHNIQUES
In this assignment we were asked to create on Caterpillar track .
after creating modeling i attached the object to a respected shaped curve by Motion path then adding joints then skinning the object to it and creating an ik spline for the rotation of the belt by controlling the offset.
Rig test
Thank you.
Tuesday, 30 January 2018
CAR RIG | RIGGING TECHNIQUES
In this car rig we were asked to create a basic requirements like movement of the car, vibration of car due to engine, wheel rotation manually as well as automatically,
& it contains few different controls & functions like Mirror control, suspension control, front hood control, doors control, staring control, wheel control, COG control etc.. The joints are created according to the model and constrained to the respected curve. and the vibration of the engine is created by using expressions. This small clip shows, how the car rig is used & helpful to animate .
Thank you
Monday, 29 January 2018
BOOK RIG | RIGGING TECHNIQUES
This is a Rig test of a Book which shows the book rig functions. The rig is made by using joints, blend shapes and skinning methods. it contains different Virtual controls & switches which helps to change the book texture,closing and opening the book ,page fan, loose pages etc. which helps to animate easily.
Controls & Switches
Thank you.
Wednesday, 27 December 2017
BOW & ARROW | RIG TEST
Hello Everyone,
This is the 4th assignment in Rigging techniques , In this assignment we were asked to model a bow & arrow and to rig it .This rig setup is created by using joints and even IK handle is used according to the bow for the bending purpose, And cluster deformer is used to the string, And respected curves & attributes are created to operate the bow
Curve Control's :
1. Bow control
2. String control
3. Arrow control
Attributes :
1. Rotate
2.Spin Speed
3. Space Switching
Screenshot
Thursday, 14 December 2017
WOODEN TOY RIG
Hi everyone,
This is wooden automata toy rig , In this assignment we were asked to create an wooden automata toy
in Autodesk Maya later we needed to rig that toy based on the mechanism works. It was an difficult task to create connections between toy & shafts ,the proper timings should be maintained to achieve that mechanism by using driven key the gear has been done. And few constrains are used (Aim, Parent, Orient) to shafts and to the hand controller which actually helped to achieve that mechanism.
Thank you.
Wednesday, 22 November 2017
JUICE BOX (RIGGING TECHNIQUES)
Hello everyone,
This is my second assignment in Rigging techniques, in this assignment we were asked to rig a juice box with different deformers, which helps the box to bend, squash, stretch & twist.
Four iconic curves has been created for the rig control :
1. Deform control
2. Sip control
3. Transformation control
4. COG control
Deformer control is the main control of the juice box which operates the deformers (Bend, Twist, Stretch & Squash) all the deformer attributes is connected to the respective curve by using Driven key & Node editor.
Sip control is connected by 2 new attributes & its attached to the Straw for the Sip action & Sip Size, which is affected by the Sculpt Deformer.
Clean up the Outliner with proper grouping & hide the unwanted attributes.
Here is the rig test of JUICE BOX
Outliner
Node editor
Bend
Squash
Stretch
Twist
Global scale & Rotation
Sip control
Thank you.
Tuesday, 21 November 2017
BOUNCING BALL (RIGGING TECHNIQUES)
Hello everyone,
This is my first assignment in Rigging techniques. In this subject we need to take a model and we should rig that model, which helps the animators to animate it.
In this Assignment we were asked to do a rig of bouncing ball, the basic polygon sphere is taken so it can be animated with stretch & squash. Various methods are there to create the rig. I used the very basic procedure of using a "Squash Deformer".
So here we need to create three curves as rigging controls.
Those curves are called as:
1. Stretch & Squash control
2. Transformation control
3. Center of gravity (COG) Control
By creating a new attribute for Stretch & Squash curve we can connect the squash deformer by using Node editor. Which help's the respected curve to control the Stretch & Squash.
Parent & Scale constrain the Transformation & COG curve with the respective group. Lock & hide the unwanted attributes.
Rig Test
Outliner
Squash
Stretch
Global scale & Rotation
Thank you.
Subscribe to:
Posts (Atom)
Labels
- 3D animation
- 3d Models
- Advanced Lighting
- Character Rigging
- Dynamics
- Rigging techniques
- Texturing
- Visual Effects





















