This is Fight Animation in this assignment we were asked to create a fight scene. which includes weight balance, jump, push & Some actions. Respected to that requirement the 3D animation is done in Adobe Maya Software.
This is the Walk cycle of an character in this assignment we were asked to create an unique walk cycle for any character based on the person choice. This 3D Animation is done in the Adobe Maya software.
This is the 3D Animation of a Squirrel. The process consists of four stages. Planning, Blocking, Linear tangents & Auto Slow in & Slow out. The planning is done by using Flash. The blocking is done by using Stepped tangents. Slow in & Slow out is created by using graph editor which helps to adjust the movement and speed of the character. The video clip shows the output of each stages.
Ball bouncing is a basic animation in 3D animation, which helps to understand the breakdown, timings & stretch & Squash poses the timings is depends on the keying the frames, and Slow in & Slow out can be controlled through graph editor.