This is the iron ball swing which is hitting the tower of blocks. this simulation is done by using dynamics in autodesk maya. by applying Rigid bodies, Gravity and Nail constrain is used to complete this simulation
JENGA is a game of physical skill. Players take turn removing one block and another from a tower. by taking this concept we were asked to create a simulation .
The JENGA here is simulated by Rigid bodies, Gravity and Uniform field in this clip i have showed 2 types of jenga simulation one is removing blocks from the tower and another is tow ball hitting the jenga tower. and this simulation is rendered by using mental ray renderer
This is a ball bouncing of three different kinds of balls those are Iron ball, Table tennis ball & Tennis ball. in this clip i have showed how different ball will bounce & behave to the gravity this created by using rigid bodies & gravity.
A game of bowling consists of ten frames. in each frame the bowler will have chance to knock down as many pins as possible with their bowling ball. By using this concept we were asked to model the bowling alley and should simulate it by 4 different strikes Gutter ball, Strike, front pin standing, and any five pins standing. This is done by using Rigid bodies and gravity.
This is a Domino simulation in this model the iron ball will hit one of the domino and that domino will start to simulate each other this is done by using Rigid bodies & Gravity
this is simple work will helps to understand how rigid bodies work.