Wednesday 27 December 2017

BOW & ARROW | RIG TEST

Hello Everyone,
This is the 4th assignment in Rigging techniques , In this assignment we were asked to model a bow & arrow and to rig it .This rig setup is created by using joints and even IK handle is used according to the bow for the bending purpose, And cluster deformer is used to the string, And respected curves & attributes are created to operate the bow 
Curve Control's :
1. Bow control
2. String control
3. Arrow control

Attributes :
1. Rotate 
2.Spin Speed
3. Space Switching


Screenshot



Sunday 24 December 2017

LIGHT RIG

Hello everyone,
This is the first assignment of Advanced Lighting & Rendering. In this assignment we were asked to create an light rig of upper (sky) & Lower (ground) so i used 10 directional light for upper light which gives an effect of Sun light and 10 directional light for lower light which gives an effect of ground reflection. 2 curves are given to operate the direction of upper & lower light, and one COG control is given for the movement & scaling purpose.

Here i rendered a model in different lighting's which shows the important of an GI light rig.
and this renders are rendered by Maya Software.
  
1. Default light


2. One directional light


3. GI Light rig


Screen shot of Light rig



Thank you.





Friday 22 December 2017

ROBOT TIE RIG TEST

Hello Everyone,
 In this assignment we needed to create an basic rig for the robot tie. few controls are given and COG controller has been given for the movement & scaling the model and few attributes are attached to cog curve.

Rig test video :


COG Controller


Out Liner


Thank you.


CAMBOT RIG TEST


Hello everyone,
This is an Rigging assignment from CHARACTER RIGGING subject in this assignment model had been given by our Faculty, and where we need to rig the character CAMBOT.
  
Rig Test video :


These are the controls i used to rig this character.





Model by : Chandan Sir.



Thank you.




Tuesday 19 December 2017

BOUNCING BALL

Ball bouncing is a basic animation in 3D animation, which helps to understand the breakdown, timings & stretch & Squash poses the timings is depends on the keying the frames, and Slow in & Slow out can be controlled through graph editor.
& even timing of animation can be edited. 


Graph Editor 

Bounce


Stretch & Squash 



Thank you 

Thursday 14 December 2017

WOODEN TOY RIG

Hi everyone,
This is wooden automata toy rig , In this assignment we were asked to create an wooden automata toy
in Autodesk Maya later we needed to rig that toy based on the mechanism works. It was an difficult task to create connections between toy & shafts ,the proper timings should be maintained to achieve that mechanism by using driven key the gear has been done. And few constrains are used (Aim, Parent, Orient) to shafts and to the hand controller which actually helped to achieve that mechanism. 





Thank you.


Wednesday 22 November 2017

JUICE BOX (RIGGING TECHNIQUES)

Hello everyone, 
This is my second assignment in Rigging techniques, in this assignment we were asked to rig a juice box with different deformers, which helps the box to bend, squash, stretch &  twist. 

Four iconic curves has been created for the rig control :
1. Deform control 
2. Sip control 
 3. Transformation control 
4. COG control 

Deformer control is the main control of the juice box which operates the deformers (Bend, Twist, Stretch & Squash) all the deformer attributes is connected to the respective curve by using Driven key & Node editor. 

Sip control is connected by 2 new attributes & its attached to the Straw for the Sip action & Sip Size, which is affected by the Sculpt Deformer. 

Clean up the Outliner with proper grouping & hide the unwanted attributes. 

Here is the rig test of JUICE BOX

Outliner 

Node editor 

Bend 

Squash 

Stretch 

Twist

Global scale & Rotation

Sip control

Thank you. 



Tuesday 21 November 2017

BOUNCING BALL (RIGGING TECHNIQUES)

Hello everyone,
 This is my first assignment in Rigging techniques. In this subject we need to take a model and we should rig that model, which helps the animators to animate it. 

In this Assignment we were asked to do a rig of bouncing ball, the basic polygon sphere is taken so it can be animated with stretch & squash. Various methods are there to create the rig. I used the very basic procedure of using a "Squash Deformer". 

So here we need to create three curves as rigging controls. 
Those curves are called as:
1. Stretch & Squash control 
2. Transformation control
3. Center of gravity (COG) Control 

By creating a new attribute for Stretch & Squash curve we can connect the squash deformer by using Node editor. Which help's the respected curve to control the Stretch & Squash. 
Parent & Scale constrain the Transformation & COG curve with the respective group. Lock & hide the unwanted attributes. 

Rig Test

Outliner 

Squash 

Stretch 

Global scale & Rotation 

Thank you. 






Saturday 16 September 2017

QUADRUPED (CHARECTER MODELING)

QUADRUPED 
Hello everyone, this is our final assignment in Charecter modeling in this Assignment sir had given few Charecter images in those images we needed to select any Charecter & we should model the same. 
Among those images i choosen this Doggy Charecter to do as my final assignment. Even this model is done by the Autodesk maya software and i unwrapped this model & shared to the Adobe photoshop to texture it. 
And this is my final render output which i got and i posted turn arounds of the model. And even i posted the wire frame Render and Unwrapped screenshot which helps to see the topology of the Charecter. 
And mainly i like to Thank our Satish Sir,who guided me & helped me out to come up with this output. 
It was really nice experience and i enjoyed it. 
Thank you. 

Wire frame rendered image 

Screenshot of UV Layout 

Reference image


FRANK (CHARECTER MODELING)

FRANK THE POSTMAN
Hello everyone, 
This is our 2nd assignment in Charecter modeling this is a famous character called Frank we asked to do the same model & texture the same i almost tried it and this model is done by the help of Autodesk maya software and this model is rendered by Mentalray. 
I posted turn around rendered images of both model aswell as wire frame render. I guess you people have liked it. 
Thank you. 

Wire frame Renderd image 


Reference image 



BRUCE (CHARECTER MODELING)

BRUCE THE SHARK
Hello everyone, this is my 1st assignment of  Charecter modeling this model is done by taking reference of the Charecter name called Bruce. 
This 3D model is done by Autodesk maya software we were asked to create a model by seeing the reference image which is given by our Sir. 
And i almost tried to match it & this is my final render output. I guess you people have liked it. 
Thank you. 



Reference image 



TOOL TEXTURING

Hello everyone, 
This is an assignment of Texturing and materials. In this Assignment we needed to creat a model of any tool & we should unwrap it and should texture it like a photo realistic this method of texturing is called as 'Oclusion and baking'  method this unwrap file is linked and textured in photoshop by using Psd network colouring and bump techniques. 
This image is rendered by mentalray and this is my final output of this assignment.
And even i uploaded UV Layout screenshot.  
Thank you.  



UV Layout 

Baked image 

FACE UNWRAPPING

Hello everyone, 
This is one of the assignment of texturing and materials in this Assignment we needed to unwrap any part of the Charecter and should give the checker texture so i choosen the Frank's face to unwrap and this is my final render output. And even i posted UV Layout. Screenshot. 
Thank you. 




CARICATURE


MATTE PAINTING


DIGITAL PAINTING

CHARECTER WITH FUR

CHARECTER BLENDING