Friday 16 March 2018

DEMO REEL | CHARACTER RIGGING

Hello everyone,
This is the final Show Reel of all the CIA's from Character Rigging subject.


I would like to thank Chandan Sir for his wonderful guidance.
Thank you/

Wednesday 14 March 2018

LEG RIGGING | CHARACTER RIGGING

This is the 4th assignment in Character rigging in this assignment the leg model as been given by our faculty and we were asked to rig it and to give switching between IK & FK mode.


 Thank you.

DEMO REEL | DYNAMICS FOR FX ANIMATION

Hello everyone,
This s the small Show-Reel of all the assignments from dynamics.
here is the video watch and enjoy it.



Special Thanks to CHANDAN Sir for his wonderful guidance, 
Thank You.


Saturday 10 March 2018

CAUSTICS | ADVANCED LIGHTING

This is the Caustics assignment in Advanced Lighting & Rendering in this assignment we need to keep some object and we need to get that caustics effects from that respected object. in this CIA it contains three different caustics those are:

* Reflective Caustics
* Refractive Caustics
* Under Water Caustics




Thank you.

LAMBERT LIGHTING | ADVANCED LIGHTING

This is the Lambert Lighting assignment of Advanced Lighting & Rendering.
in this we were asked to create an Cartoonic interior with Lambert material and based on the interior requirement we should give ambient occlusion lighting & fog effect.


Thank you.

PHYSICAL SUN LIGHT | ADVANCED LIGHTING

This is the Physical Sun Lighting ( Indirect Lighting ) assignment
of  Advanced Lighting & Rendering. in this CIA we need to create an layout and we need to give physical lighting to that layout in four different situations:
* Normal Day
* Cool Day
* Warm Day
* Night




Thank you.

GLOBAL ILLUMINATION | ADVANCED LIGHTING

This is the Global illumination assignment of Advanced lighting & rendering. in this assignment we need to keep 3 objects and should give primary colors to it. later by adding area or spotlight we should enable photons from the respected lights and by enabling GI in render settings we needed to get this output.

Thank you.

FINAL GATHERING | ADVANCED LIGHTING

This is the Final Gathering assignment from Advanced Lighting & Rendering.
in this CIA we were asked to keep 3 objects and to give them primary colors and upon that object for planer by giving opposite colors by increasing ambient color should get light from that planer
and by enabling FG mode we need to get that color bleeding on the floor.


Thank you.

FIGHT ANIMATION | 3D ANIMATION

This is Fight Animation in this assignment we were asked to create a fight scene. which includes weight balance, jump, push & Some actions. Respected to that requirement the 3D animation is done in Adobe Maya Software.


Thank you.

WALK CYCLE | 3D ANIMATION

This is the Walk cycle of an character in this assignment we were asked to create an unique walk cycle for any character based on the person choice. This 3D Animation is done in the Adobe Maya software.


Thank You.

Friday 9 March 2018

BRUCE | SHARK RIGGING

This is the third CIA of Character rigging in this assignment we were asked to rig the Shark.
by adding respected joints according to the requirement of the body of shark then skin the body to the respected joints and later i added curves to control the body. 


Rig Test Video.


Thank you.

Thursday 22 February 2018

DYNAMICS SIMULATION CIA 3

Dynamic Simulation CIA 3 Soft Bodies 

This assignment contains:
* Window Ratteling
* See-Saw Simulation
* Ocean & Boat Simulation
* Slurry Surface 


Rendered Output :


Thank you.

Friday 16 February 2018

TONY RIG TEST | CHARACTER RIGGING

This is the 2nd assignment of Character rigging in this assignment we were asked to rig this tony character based on the requirements, and we need add respected attributes to the fingers and for the foot control and even we need to rig this character in both IK & FK we should keep switching between IK & FK Mode.


 Thank you.

Monday 5 February 2018

RIGGING SHOW-REEL | RIGGING TECHNIQUES

This is the final SHOW-REEL of the Rigging techniques assignments i would like to thank Satish Sir for his wonderful guidance.




Thank you.

Friday 2 February 2018

CATERPILLAR TRACK | RIGGING TECHNIQUES

In this assignment we were asked to create on Caterpillar track .
after creating modeling i attached the object to a respected shaped curve by Motion path then adding joints then skinning the object to it  and creating an ik spline for the rotation of the belt by controlling the offset. 


Rig test


Thank you.

TREE RIG | RIGGING TECHNIQUES

This is the Tree rig which can be controlled flexibly which contains Twist & bloat so i used the blendshape with twist & flare deformer. for trunks i added joints & spline ik with auto create curve, And little bit of n-Dynamics.



Rig Test clip


Rendered final output


Thank you.

Tuesday 30 January 2018

CAR RIG | RIGGING TECHNIQUES



In this car rig we were asked to create a basic requirements like movement of the car, vibration of car due to engine, wheel rotation manually as well as automatically, 
& it contains few different controls & functions like Mirror control, suspension control, front hood control, doors control, staring control, wheel control, COG control etc.. The joints are created according to the model and constrained to the respected curve. and the vibration of the engine is created by using expressions. This small clip shows, how the car rig is used & helpful to animate .


Thank you

Monday 29 January 2018

BOOK RIG | RIGGING TECHNIQUES

This is a Rig test of a Book which shows the book rig functions. The rig is made by using joints, blend shapes and skinning methods. it contains different Virtual controls & switches which helps to change the book texture,closing and opening the book ,page fan, loose pages etc. which helps to animate easily.

Controls & Switches




Thank you.

IRON BALL SWING | CHAIN SIMULATION

This is the iron ball swing which is hitting the tower of blocks. this simulation is done by using dynamics in autodesk maya. by applying Rigid bodies, Gravity and Nail constrain is used to complete this simulation 

Thank you.

JENGA SIMULATION | DYNAMICS

 JENGA  is a game of physical skill. Players take turn removing one block and another from a tower. by taking this concept we were asked to create a simulation .
The JENGA here is simulated by Rigid bodies, Gravity and Uniform field  in this clip i have showed 2 types of jenga simulation one is removing blocks from the tower and another is tow ball hitting the jenga tower. and this simulation is rendered by using mental ray renderer


Monday 22 January 2018

SQUIRREL ANIMATION | 3D ANIMATION

Hello everyone,
This is the 3D Animation of a Squirrel. The process consists of four stages. Planning, Blocking, Linear tangents & Auto Slow in & Slow out. The planning is done by using Flash. The blocking is done by using Stepped tangents. Slow in & Slow out is created by using graph editor which helps to adjust the movement and speed of the character. The video clip shows the output of each stages. 



Thank you.

Sunday 14 January 2018

BALL BOUNCE | DYNAMICS

This is a ball bouncing of three different kinds of  balls those are Iron ball, Table tennis ball & Tennis ball. in this clip i have showed how different ball will bounce & behave to the gravity this created by using rigid bodies & gravity.


Thank you 

BOWLING | DYNAMICS

A game of bowling consists of ten frames. in each frame the bowler will have chance to knock down as many pins as possible with their bowling ball. By using this concept we were asked to model the bowling alley and should simulate it by 4 different strikes Gutter ball, Strike, front pin standing, and any five pins standing. This is done by using Rigid bodies and gravity.


Thank You.

DOMINO SIMULATION | DYNAMICS

This is a Domino simulation in this model the iron ball will hit one of the domino and that domino will start to simulate each other this is done by using Rigid bodies & Gravity
this is simple work will helps to understand how rigid bodies work.


Thank you

Friday 12 January 2018

ROCKET | FIRE WORKS

This is a simple fire work of rocket by using particles and gravity.


Thank you