This is the 4th assignment in Character rigging in this assignment the leg model as been given by our faculty and we were asked to rig it and to give switching between IK & FK mode.
This is the Caustics assignment in Advanced Lighting & Rendering in this assignment we need to keep some object and we need to get that caustics effects from that respected object. in this CIA it contains three different caustics those are:
This is the Lambert Lighting assignment of Advanced Lighting & Rendering.
in this we were asked to create an Cartoonic interior with Lambert material and based on the interior requirement we should give ambient occlusion lighting & fog effect.
This is the Physical Sun Lighting ( Indirect Lighting ) assignment
of Advanced Lighting & Rendering. in this CIA we need to create an layout and we need to give physical lighting to that layout in four different situations:
This is the Global illumination assignment of Advanced lighting & rendering. in this assignment we need to keep 3 objects and should give primary colors to it. later by adding area or spotlight we should enable photons from the respected lights and by enabling GI in render settings we needed to get this output.
This is the Final Gathering assignment from Advanced Lighting & Rendering.
in this CIA we were asked to keep 3 objects and to give them primary colors and upon that object for planer by giving opposite colors by increasing ambient color should get light from that planer
and by enabling FG mode we need to get that color bleeding on the floor.
This is Fight Animation in this assignment we were asked to create a fight scene. which includes weight balance, jump, push & Some actions. Respected to that requirement the 3D animation is done in Adobe Maya Software.
This is the Walk cycle of an character in this assignment we were asked to create an unique walk cycle for any character based on the person choice. This 3D Animation is done in the Adobe Maya software.
This is the third CIA of Character rigging in this assignment we were asked to rig the Shark.
by adding respected joints according to the requirement of the body of shark then skin the body to the respected joints and later i added curves to control the body.