Thursday, 4 October 2018
Friday, 16 March 2018
DEMO REEL | CHARACTER RIGGING
Hello everyone,
This is the final Show Reel of all the CIA's from Character Rigging subject.
I would like to thank Chandan Sir for his wonderful guidance.
Thank you/
Thursday, 15 March 2018
Wednesday, 14 March 2018
LEG RIGGING | CHARACTER RIGGING
This is the 4th assignment in Character rigging in this assignment the leg model as been given by our faculty and we were asked to rig it and to give switching between IK & FK mode.
Thank you.
DEMO REEL | DYNAMICS FOR FX ANIMATION
Hello everyone,
This s the small Show-Reel of all the assignments from dynamics.
here is the video watch and enjoy it.
Special Thanks to CHANDAN Sir for his wonderful guidance,
Thank You.
Saturday, 10 March 2018
CAUSTICS | ADVANCED LIGHTING
This is the Caustics assignment in Advanced Lighting & Rendering in this assignment we need to keep some object and we need to get that caustics effects from that respected object. in this CIA it contains three different caustics those are:
* Reflective Caustics
* Refractive Caustics
* Under Water Caustics
Thank you.
LAMBERT LIGHTING | ADVANCED LIGHTING
This is the Lambert Lighting assignment of Advanced Lighting & Rendering.
in this we were asked to create an Cartoonic interior with Lambert material and based on the interior requirement we should give ambient occlusion lighting & fog effect.
Thank you.
GLOBAL ILLUMINATION | ADVANCED LIGHTING
This is the Global illumination assignment of Advanced lighting & rendering. in this assignment we need to keep 3 objects and should give primary colors to it. later by adding area or spotlight we should enable photons from the respected lights and by enabling GI in render settings we needed to get this output.
Thank you.
FINAL GATHERING | ADVANCED LIGHTING
This is the Final Gathering assignment from Advanced Lighting & Rendering.
in this CIA we were asked to keep 3 objects and to give them primary colors and upon that object for planer by giving opposite colors by increasing ambient color should get light from that planer
and by enabling FG mode we need to get that color bleeding on the floor.
Thank you.
FIGHT ANIMATION | 3D ANIMATION
This is Fight Animation in this assignment we were asked to create a fight scene. which includes weight balance, jump, push & Some actions. Respected to that requirement the 3D animation is done in Adobe Maya Software.
Thank you.
WALK CYCLE | 3D ANIMATION
This is the Walk cycle of an character in this assignment we were asked to create an unique walk cycle for any character based on the person choice. This 3D Animation is done in the Adobe Maya software.
Thank You.
Friday, 9 March 2018
Thursday, 22 February 2018
Friday, 16 February 2018
TONY RIG TEST | CHARACTER RIGGING
This is the 2nd assignment of Character rigging in this assignment we were asked to rig this tony character based on the requirements, and we need add respected attributes to the fingers and for the foot control and even we need to rig this character in both IK & FK we should keep switching between IK & FK Mode.
Thank you.
Monday, 5 February 2018
Friday, 2 February 2018
CATERPILLAR TRACK | RIGGING TECHNIQUES
In this assignment we were asked to create on Caterpillar track .
after creating modeling i attached the object to a respected shaped curve by Motion path then adding joints then skinning the object to it and creating an ik spline for the rotation of the belt by controlling the offset.
Rig test
Thank you.
Tuesday, 30 January 2018
CAR RIG | RIGGING TECHNIQUES
In this car rig we were asked to create a basic requirements like movement of the car, vibration of car due to engine, wheel rotation manually as well as automatically,
& it contains few different controls & functions like Mirror control, suspension control, front hood control, doors control, staring control, wheel control, COG control etc.. The joints are created according to the model and constrained to the respected curve. and the vibration of the engine is created by using expressions. This small clip shows, how the car rig is used & helpful to animate .
Thank you
Monday, 29 January 2018
BOOK RIG | RIGGING TECHNIQUES
This is a Rig test of a Book which shows the book rig functions. The rig is made by using joints, blend shapes and skinning methods. it contains different Virtual controls & switches which helps to change the book texture,closing and opening the book ,page fan, loose pages etc. which helps to animate easily.
Controls & Switches
Thank you.
IRON BALL SWING | CHAIN SIMULATION
This is the iron ball swing which is hitting the tower of blocks. this simulation is done by using dynamics in autodesk maya. by applying Rigid bodies, Gravity and Nail constrain is used to complete this simulation
Thank you.
JENGA SIMULATION | DYNAMICS
JENGA is a game of physical skill. Players take turn removing one block and another from a tower. by taking this concept we were asked to create a simulation .
The JENGA here is simulated by Rigid bodies, Gravity and Uniform field in this clip i have showed 2 types of jenga simulation one is removing blocks from the tower and another is tow ball hitting the jenga tower. and this simulation is rendered by using mental ray renderer
Monday, 22 January 2018
SQUIRREL ANIMATION | 3D ANIMATION
Hello everyone,
This is the 3D Animation of a Squirrel. The process consists of four stages. Planning, Blocking, Linear tangents & Auto Slow in & Slow out. The planning is done by using Flash. The blocking is done by using Stepped tangents. Slow in & Slow out is created by using graph editor which helps to adjust the movement and speed of the character. The video clip shows the output of each stages.
Thank you.
Sunday, 14 January 2018
BALL BOUNCE | DYNAMICS
This is a ball bouncing of three different kinds of balls those are Iron ball, Table tennis ball & Tennis ball. in this clip i have showed how different ball will bounce & behave to the gravity this created by using rigid bodies & gravity.
Thank you
BOWLING | DYNAMICS
A game of bowling consists of ten frames. in each frame the bowler will have chance to knock down as many pins as possible with their bowling ball. By using this concept we were asked to model the bowling alley and should simulate it by 4 different strikes Gutter ball, Strike, front pin standing, and any five pins standing. This is done by using Rigid bodies and gravity.
Thank You.
DOMINO SIMULATION | DYNAMICS
This is a Domino simulation in this model the iron ball will hit one of the domino and that domino will start to simulate each other this is done by using Rigid bodies & Gravity
this is simple work will helps to understand how rigid bodies work.
Thank you
Friday, 12 January 2018
ROCKET | FIRE WORKS
This is a simple fire work of rocket by using particles and gravity.
Thank you
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