Wednesday, 22 November 2017

JUICE BOX (RIGGING TECHNIQUES)

Hello everyone, 
This is my second assignment in Rigging techniques, in this assignment we were asked to rig a juice box with different deformers, which helps the box to bend, squash, stretch &  twist. 

Four iconic curves has been created for the rig control :
1. Deform control 
2. Sip control 
 3. Transformation control 
4. COG control 

Deformer control is the main control of the juice box which operates the deformers (Bend, Twist, Stretch & Squash) all the deformer attributes is connected to the respective curve by using Driven key & Node editor. 

Sip control is connected by 2 new attributes & its attached to the Straw for the Sip action & Sip Size, which is affected by the Sculpt Deformer. 

Clean up the Outliner with proper grouping & hide the unwanted attributes. 

Here is the rig test of JUICE BOX

Outliner 

Node editor 

Bend 

Squash 

Stretch 

Twist

Global scale & Rotation

Sip control

Thank you. 



Tuesday, 21 November 2017

BOUNCING BALL (RIGGING TECHNIQUES)

Hello everyone,
 This is my first assignment in Rigging techniques. In this subject we need to take a model and we should rig that model, which helps the animators to animate it. 

In this Assignment we were asked to do a rig of bouncing ball, the basic polygon sphere is taken so it can be animated with stretch & squash. Various methods are there to create the rig. I used the very basic procedure of using a "Squash Deformer". 

So here we need to create three curves as rigging controls. 
Those curves are called as:
1. Stretch & Squash control 
2. Transformation control
3. Center of gravity (COG) Control 

By creating a new attribute for Stretch & Squash curve we can connect the squash deformer by using Node editor. Which help's the respected curve to control the Stretch & Squash. 
Parent & Scale constrain the Transformation & COG curve with the respective group. Lock & hide the unwanted attributes. 

Rig Test

Outliner 

Squash 

Stretch 

Global scale & Rotation 

Thank you.