This is the Walk cycle of an character in this assignment we were asked to create an unique walk cycle for any character based on the person choice. This 3D Animation is done in the Adobe Maya software.
This is the third CIA of Character rigging in this assignment we were asked to rig the Shark.
by adding respected joints according to the requirement of the body of shark then skin the body to the respected joints and later i added curves to control the body.
This is the 2nd assignment of Character rigging in this assignment we were asked to rig this tony character based on the requirements, and we need add respected attributes to the fingers and for the foot control and even we need to rig this character in both IK & FK we should keep switching between IK & FK Mode.
In this assignment we were asked to create on Caterpillar track .
after creating modeling i attached the object to a respected shaped curve by Motion path then adding joints then skinning the object to it and creating an ik spline for the rotation of the belt by controlling the offset.
This is the Tree rig which can be controlled flexibly which contains Twist & bloat so i used the blendshape with twist & flare deformer. for trunks i added joints & spline ik with auto create curve, And little bit of n-Dynamics.