Tuesday, 30 January 2018

CAR RIG | RIGGING TECHNIQUES



In this car rig we were asked to create a basic requirements like movement of the car, vibration of car due to engine, wheel rotation manually as well as automatically, 
& it contains few different controls & functions like Mirror control, suspension control, front hood control, doors control, staring control, wheel control, COG control etc.. The joints are created according to the model and constrained to the respected curve. and the vibration of the engine is created by using expressions. This small clip shows, how the car rig is used & helpful to animate .


Thank you

Monday, 29 January 2018

BOOK RIG | RIGGING TECHNIQUES

This is a Rig test of a Book which shows the book rig functions. The rig is made by using joints, blend shapes and skinning methods. it contains different Virtual controls & switches which helps to change the book texture,closing and opening the book ,page fan, loose pages etc. which helps to animate easily.

Controls & Switches




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IRON BALL SWING | CHAIN SIMULATION

This is the iron ball swing which is hitting the tower of blocks. this simulation is done by using dynamics in autodesk maya. by applying Rigid bodies, Gravity and Nail constrain is used to complete this simulation 

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JENGA SIMULATION | DYNAMICS

 JENGA  is a game of physical skill. Players take turn removing one block and another from a tower. by taking this concept we were asked to create a simulation .
The JENGA here is simulated by Rigid bodies, Gravity and Uniform field  in this clip i have showed 2 types of jenga simulation one is removing blocks from the tower and another is tow ball hitting the jenga tower. and this simulation is rendered by using mental ray renderer


Monday, 22 January 2018

SQUIRREL ANIMATION | 3D ANIMATION

Hello everyone,
This is the 3D Animation of a Squirrel. The process consists of four stages. Planning, Blocking, Linear tangents & Auto Slow in & Slow out. The planning is done by using Flash. The blocking is done by using Stepped tangents. Slow in & Slow out is created by using graph editor which helps to adjust the movement and speed of the character. The video clip shows the output of each stages. 



Thank you.

Sunday, 14 January 2018

BALL BOUNCE | DYNAMICS

This is a ball bouncing of three different kinds of  balls those are Iron ball, Table tennis ball & Tennis ball. in this clip i have showed how different ball will bounce & behave to the gravity this created by using rigid bodies & gravity.


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BOWLING | DYNAMICS

A game of bowling consists of ten frames. in each frame the bowler will have chance to knock down as many pins as possible with their bowling ball. By using this concept we were asked to model the bowling alley and should simulate it by 4 different strikes Gutter ball, Strike, front pin standing, and any five pins standing. This is done by using Rigid bodies and gravity.


Thank You.

DOMINO SIMULATION | DYNAMICS

This is a Domino simulation in this model the iron ball will hit one of the domino and that domino will start to simulate each other this is done by using Rigid bodies & Gravity
this is simple work will helps to understand how rigid bodies work.


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Friday, 12 January 2018

ROCKET | FIRE WORKS

This is a simple fire work of rocket by using particles and gravity.


Thank you