Wednesday, 27 December 2017

BOW & ARROW | RIG TEST

Hello Everyone,
This is the 4th assignment in Rigging techniques , In this assignment we were asked to model a bow & arrow and to rig it .This rig setup is created by using joints and even IK handle is used according to the bow for the bending purpose, And cluster deformer is used to the string, And respected curves & attributes are created to operate the bow 
Curve Control's :
1. Bow control
2. String control
3. Arrow control

Attributes :
1. Rotate 
2.Spin Speed
3. Space Switching


Screenshot



Sunday, 24 December 2017

LIGHT RIG

Hello everyone,
This is the first assignment of Advanced Lighting & Rendering. In this assignment we were asked to create an light rig of upper (sky) & Lower (ground) so i used 10 directional light for upper light which gives an effect of Sun light and 10 directional light for lower light which gives an effect of ground reflection. 2 curves are given to operate the direction of upper & lower light, and one COG control is given for the movement & scaling purpose.

Here i rendered a model in different lighting's which shows the important of an GI light rig.
and this renders are rendered by Maya Software.
  
1. Default light


2. One directional light


3. GI Light rig


Screen shot of Light rig



Thank you.





Friday, 22 December 2017

ROBOT TIE RIG TEST

Hello Everyone,
 In this assignment we needed to create an basic rig for the robot tie. few controls are given and COG controller has been given for the movement & scaling the model and few attributes are attached to cog curve.

Rig test video :


COG Controller


Out Liner


Thank you.


CAMBOT RIG TEST


Hello everyone,
This is an Rigging assignment from CHARACTER RIGGING subject in this assignment model had been given by our Faculty, and where we need to rig the character CAMBOT.
  
Rig Test video :


These are the controls i used to rig this character.





Model by : Chandan Sir.



Thank you.




Tuesday, 19 December 2017

BOUNCING BALL

Ball bouncing is a basic animation in 3D animation, which helps to understand the breakdown, timings & stretch & Squash poses the timings is depends on the keying the frames, and Slow in & Slow out can be controlled through graph editor.
& even timing of animation can be edited. 


Graph Editor 

Bounce


Stretch & Squash 



Thank you 

Thursday, 14 December 2017

WOODEN TOY RIG

Hi everyone,
This is wooden automata toy rig , In this assignment we were asked to create an wooden automata toy
in Autodesk Maya later we needed to rig that toy based on the mechanism works. It was an difficult task to create connections between toy & shafts ,the proper timings should be maintained to achieve that mechanism by using driven key the gear has been done. And few constrains are used (Aim, Parent, Orient) to shafts and to the hand controller which actually helped to achieve that mechanism. 





Thank you.